I spent too much time working on my neocities site that I neither been working on my games or been playing games...just this silly site or standard work.
The issue is I am not a web designer and designing GUI is something I dislike. That is why this site is simple even my game GUI I tend to perfer a veiwport into the world vs some fancy window or HUD. My web games I took a likling to have menu and stuff handle outside the viewport so it could be config by the user with just html (truth is I have not export too much to the document with the maze game. A secret fishing game and it precessor cat room did make use of it).
I been tempted to make a dumb down version of the (non-public) fishing game prototype. Mostly I kind of want to not use canvas and have a few static fish elements floating above the water(background) but behind everything else. Also no fancy catch mechanics, just the dumb down click to catch and play splash sound. It will be hidden and maybe player get a point or something (I may eventually port the fish data. I still need to work on it).
All I need to do it manage the image used for the scene full background and make sure to create a aabb (loaded from a json that link it to the background) that only cover the water zone that the fish can swim in. Then make sure the check bounds, random point in bounds, and move to logic work correctly. Maybe add in the distance scaling. Make sure the fish swim animation works (I may need to convert to gif and switch between idle and moving or I could try to copy and repurpose the animation logic from that other fishing game). Mew also add x amount of fish and set them hidden, link the fish logic to them, and set up a timer. Also the whole catch logic which is just click events
The only issue is that I would need to paint waterscapes for the minigame to be worth it. The issue is I am a lazy cat when
it comes to art. Below is my lastest lazy painting out of my head.