Random Update

Meow added that dumb down fishing game. It still lack size and speed base on perceived depth. Also I need to make it load data from json and maybe make the fish more configurable since I would like to add a few images and each image would need a aabb for the fish nav area. For the fish, I would like to add catching diffrent types and maybe a weight and size logging. The data I have of fish is pretty simple, but still is enough to work. I probably should add a scare state and a miss chance for fish not close to the surface. I am not sure if I want to add a notify all fish like logic so fish in an area around the cursor will panic. Truth is I might not touch it for a bit.

I notice that I may have too much nav tabs for the title so the style breaks a little with mobile. The theme a bit fixed in parts so I am not sure if I can fix it without breaking things via css. I kind of want less tabs so I may end up grouping the post type if I figure out how I want to display subpost. I could add it to the body container and style the first content slightly diffrently and use that row breaker to keep everything below it. The things is I am a lazy cat that have not been playing game, so I might not work on this site for a bit meow.

Random Update 2 (date not logged)

Meow working on a website can take a while, though if I get inspire enough, maybe I could change this to be base on the fishing minigame but expanted. Like add a story, but it would be me talking to myselves trying to survive by fishing and other stuff

I mean I probably will have other site stuff, but more hidden or blended in if I did that. I do plan on keeping a static landing page so more can view the basic stuff. It may be some time before I think about event try to see if I could make that idea work (if I even want to. It be a lot of work)

Also I might strip out the uncensored secrets. They are not really bad except for the link going to my Pillowfort. I may keep the content flag thing, but that kind of stuff would be a lot of work to maintain. I rather have an uncensored site and rather this site be for adult dispite the content most likly being tame(I do not want to deal with drama with minors).

Meow decided to use session storage by default for some settings that would be too annoying to have reset between pages. Seems like it is 'allowed'. It may be a bit before it is tied to the storage script, but currently the options page (for permissions) is hidden so I can wait. The ideal way to handle it is to have options try to live in local if user allows it to be stored there, else use session since it is cleared after the session ended.

Random Update 3 (date not logged)

Meow may be lazy with this site for a bit or maybe coding in general untill I gain energy back and maybe when the sun is back.

I do want to use a diffrent content loader(post loader) that like the html loader. I just need to strip things from the text such as all header info or add a filter to strip all risky elements from it before making a post. I just would like to have all the post data in one file plus have it viewable from the source without being a generic text page. (Mew may need to look into how people may site maps. If neocites have any feature of genrating a site map, then I could abuse it to get data without prebaking the map) (I think most sitemap are user created or generated locally so I may have to keep using the maps, but convert them to be only about links and dir)

The current content loader would still be useful for things that do not need a dedicated file per post like the media page. *rolls around* Also maybe I should have 'long' post for nonsense base on subject like a dev log and me log, but each entry would need a date and mew been bad with dates.

Update(4/27/26)

I think I manage to move to the new way of loading posts(except for media). I can edit them by their selves and overide their style as long as I keep the body safe for the post format. I was thinking about adding filter or a fetcher to limit what gets extracted, but the source post should be farily simple.

Meow I was low on enegry today as well and almost fell asleep while working. I been too hungry latly and I am not sure why, but it makes it harder to focus. I kind of want to clean up the posts here, but also don't since it will feel empty. Ugh I just remember there more features I could add that I do not really need. Also the sitemap being used is just a path map with no metadata, though the other feature would need acess to metadata so it dose not need to load a full post(the idea was to use a detailed map with the map and load it as needed so they only take up space as needed(I still need to add that clear function, but a few kilos won't kill anyone)). *rolls around*

Update(4/29/26)

This kind of starting to become a random log (for now). Well I might not turn this into a gamify website due to sometimes not being able to upload patches to files (js). So I may stop updating the fishing game for a bit here and only focus on it in my github. I mean I probably could iframe it here, but I will worry about that if I make enough progress. I should work on my main projects though.

Update(4/30/26)

Meow added an option to save the radio player setting via localSession, but I chicken out for the fishing game. For the fishing game I would need to handle the save state better else I risk adding unessarry things to the localStorage that would be harder to manage. The radio player is a little lazy, but it prefix all its properties with a fixed key and there should not be that many option nor should their structure change (well it could if I want to compress it). *rolls around* I just been having trouble focusing meow.

Update(5/2/26)

Meow I move the fishing game and split it into files, but I took a while mostly because of thinking I needed to redesign the position system. It is fine as is since it modify html elements and not canvas or more advance rending stuff. A little rule that modifing position won't really work as expected and that set_position would need to be called to make sure it is updated (though enitities that update may do it automatic. it is more used for static enitities and the init position setting). Mew the fishing game is not really a good design (I do not really care about that, just want to make stuff that is easy to work with in the long run). I just wanted to push it out in a day(I did, but did minor touch up over time). I think I can use the mess to better simpify object for games. I overthing too much though. I should make a log of things that I keep looking up related to js since I keep mixing up words and terms.

Update(5/3/26)

Mew the fishing game is in its own class and just a few function calls after construction to run. I find classes to be easier to read and polute the global scope a lot less. I just need to strip the old loading/saving of the state for the new approch (get a save object, convert to json, and then save to storage. loading is converting to to an object to pass to load). Meow my mind just too tired tonight. Mew a lazy cat.

Update(5/4/26)

Mew I was able to focus enough today to add localSession saving to the fishing game. Well I built it around a key being a json object so I did not have to deal with key conflicts. I probably will make a dedicated save state instead of creating one from the game state each request (I am just lazy and did not feel like finding all the names to add state or save_state to it). *rolls around*